20 years I already play exclusively 1.e4 with white. With black I have been answering 1.e4 at least as long by only 1...e5. If you combine this with my elaborated current opening-studies (see studying openings part 2) and I am FM then it is expected that no more big surprises can happen after 1.e4 e5 for me. Still my young opponent Mardoek Thienpondt managed to play me out of book in the 7th round of Open Gent after exactly 3 moves with an old forgotten gambit. Old can be this time be replaced by prehistoric. In the article old wine in new skins we went back to 1962 and 1918. In the article old wine in new skins part 2 we were briefly in 1955. This time we return to 1856. Yes we are talking here about a gambit played a few times by Paul Morphy. I selected his most spectacular one from the 4 games in the mega-database with this gambit.
My teammate the Belgian FM Daniel Sadkowski at the other hand did know something about the opening as he could explain me the critical line of this opening. Daniel already plays chess for 40 years. Besides he still has been playing in the era when computers didn't play any role so at that time those gambits were much easier to play. Nevertheless I was slightly puzzled that somebody often varying (e.g Daniel answered 1.e4 already with c5, e6, g6, c6, Nf6 and e5) knows more about some overlapping repertoire than I do with my scientific approach. It again proves what I already stated before in my article a Dutch gambit. My repertoire is like cheese with holes and my method of study isn't optimized for practical chess.
The first official worldchampion Willem Steinitz told us that a sacrifice is best refuted by accepting it. Normally if we follow the power-play method this would mean that I have to accept the gambit but in the meanwhile I also know this is a good receipt for a disaster if you don't have any foreknowledge. Today opening-knowledge and preparation are playing a much bigger role. Besides it is not very scientific to try to refute a gambit at the board and fall into a trap after a couple of moves. No practically often refusing the gambit is more clever if possible when you meet it for the first time. I also chose cowardly running away from the complications.
After having played this game I have studied the opening seriously so I will be better armed for the future and hopefully will get a quicker advantage with black. This time we just played chess in which the competitive part with its load of mistakes dominated.
I expect few will regret the deviation of the critical lines by this "coward" way of play if this creates again original play in which both parties are playing independently. However a deviation of the critical lines doesn't guarantee always a good fight. A recent example of this can be found in a game played a couple of months ago in the Masters Final at Bilbao. The Russian top-grandmaster Sergey Karjakin will get a shot for the world-title in November but his game against the American top-grandmaster Hikaru Nakamura won't be very comforting for his fans.
What a big difference we see in the reaction of Korchnoi upon being hit by a novelty prepared by the team of the then reigning worldchampion Anatoly Karpov in the bizarre worldchampionship of 1978. He wasn't afraid of the complications and achieved one of his greatest victories.
In My Great Predecessors Part 5 Kasparov considers 13. Qa4 a cowardly move to force the draw. However I think it is an exaggeration to state Karjakin is a coward and not a worthy challenger for our current worldchampion Carlsen. The foreknowledge of Nakamura was surely much bigger than what Anatoy knew when introducing the idea. Besides Karjakin experienced not long ago what can happen when you are not up to date of the theory, coincidence or not exactly against the same opponent see harakiri.
In part 1 I promoted taking risks to make chess more attractive. In this article I wanted to demonstrate we should put the opening into a separate chapter of risk-management. Modern practice proves we need to be extra careful in the opening. Maximizing your score unfortunately means we sometimes need to lock the game.